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Thread Statistics | Show CCP posts - 6 post(s) |

Rainus Max
Fusion Enterprises Ltd Shadow of xXDEATHXx
44
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Posted - 2015.03.06 20:03:11 -
[1] - Quote
Its probably been asked but why are a single system's sov bunkers (or whatever the hell they are) scattered across the constellation? If you are going to do that wouldn't it make more sense to change the sov claim from a system based one to a constellation?
And please please please don't make this time zone based warfare, I've fought Russians in Sov wars in the past and it ain't fun - I'd rather have the old POS based system back.
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Rainus Max
Fusion Enterprises Ltd Shadow of xXDEATHXx
44
|
Posted - 2015.03.06 21:17:26 -
[2] - Quote
DaReaper wrote:Vigilanta wrote:Rainus Max wrote:Its probably been asked but why are a single system's sov bunkers (or whatever the hell they are) scattered across the constellation? If you are going to do that wouldn't it make more sense to change the sov claim from a system based one to a constellation?
And please please please don't make this time zone based warfare, I've fought Russians in Sov wars in the past and it ain't fun - I'd rather have the old POS based system back.
I actually agree with you constellation svo would be better, and would solve the 80-90 command node issue. Be careful what you wish for... pre dominion constellation sov was hell
Because that was still system based sov, constellation sov would be you take the whole area in one go. What I had thought up was basically you claim the constellation and designate a 'capital' system - if you want to invade the whole constellation you attack the capital and then the constellation wide bunker system kicks in.
But there are a few things you almost certainly (eventually) need to add into make the whole thing worth the effort for most constellations: 1 - Dynamic sec levels, IE if you over use a a system an the sec drops, ignore it and it goes up 2 - Move to a moon goo system that basically means you can mine everything on every moon but there's associated abundances of all the materials 3 - Moar sec regions (I'm generally in favour of this for all secs) |

Rainus Max
Fusion Enterprises Ltd Shadow of xXDEATHXx
44
|
Posted - 2015.03.09 10:04:25 -
[3] - Quote
Lord TGR wrote:Lurifax wrote:It was a way to drive the logistical ppl crazy.
But the system scaled. Indeed, but the logistics people would be slightly less crazy now, what with all the tools we've been given after dominion sov came into play. And it not only scaled, it allowed for a more back and forth type of war than dominion sov does, and I think the new one'll do something similar. I don't know how bad the things people are naysaying about it will turn, but I'm sure we'll soon find out.
Whilst there has been improvements in POS mechanics I'd still go pretty insane (and I had the pleasure of looking after Sov towers many moons ago). There was more SOV movement back then but I suspect that was more down to alliance and coalition sizes more than sov mechanics. Ultimately you need to come up with a system that pushes the bigger alliances into deeper null sec and makes it increasingly difficult to hold larger space whilst simultaneously freeing up near empire null for the smaller alliances and keeping it reasonably profitable. There's zero point creating a system where the larger entities sit close to empire and hold deeper null sec simply because smaller entities cant get/live there due to logistics.
Quite honestly you can't do that with a change to the SOV mechsnics, that's a total revamp of everything null sec, moons, anoms, POSes, stations, income etc. |
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